Ignacio Revenga, Spanish architect, artist, and computational designer, will be tutoring a 2-day workshop that combines computational design and biomimicry applied to architecture. Designing an architectural pavilion produced exclusively in Grasshopper, a script will be developed, starting with simple processes for the generation of the basic geometry, which through physical simulations and manipulation of geometry and data, can be transformed into an architectural space determined by an organic structural lattice inspired by corals. The main objective of the course is to develop a computational thinking methodology, incorporating concepts from the biomimicry field to be integrated into architectural design. 3D Voronoi Cells distributions and short path method (Shortest Walk).Physical simulations – mesh relaxation (Kangaroo).Basic geometry generation using Voronoi distributions.The workshop focuses on the development of architectural solutions for complex geometries developed through simple processes for the generation of the basic geometry based on Voronoi distributions, the topological study and subsequent development through physical simulations, data manipulation and visualization, and the generation of structural lattices based on the obtained geometry.
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